Physically Based Rendering
2.4 Transforming between Distributions
Initializing search
Physically Based Rendering
PBRT v4 笔记
1 Introduction
1 Introduction
Index
2 Monte Carlo Integration
2 Monte Carlo Integration
2.0
2.1 基础
2.2 Improving Efficiency
2.3 Sampling Using the Inversion Method
2.4 Transforming between Distributions
3 Geometry and Transformations
3 Geometry and Transformations
Index
4 Radiometry, Spectra, and Color
4 Radiometry, Spectra, and Color
Index
2.4 Transforming between Distributions
2 Monte Carlo Integration